I am a Senior Vehicle Artist, Concept Designer, and Illustrator with a comprehensive skill set in 3D modeling and vehicle design across the game and automotive industries. Recently, I expanded my expertise through freelance projects, working on Farming Simulator for GIANTS Software and Wilder World. Previously, I served as a Vehicle Artist on The Crew 2 at Ubisoft Ivory Tower, where I managed quality control for outsourced assets and maintained production standards.
My experience includes Senior Technical Artist work at 3DEXCITE Dassault Systèmes, optimizing CAD data and visualizing assets for Cadillac, Lamborghini, and Toyota. At SCS Software, I developed highly detailed models for American Truck Simulator and Euro Truck Simulator 2, focusing on shading, unwrapping, and engine integration. I began my career at Bohemia Interactive, contributing to Arma III and Take on Mars.
Proficient in tools like Maya, Unreal Engine, and V-Ray, I am also skilled in outsource management, advanced rendering, and 2D concept development.
I am continuously pushing the edge of 3D and 2D visuals, often setting new industry standards through precision, innovation, and a commitment to excellence.
CV - https://drive.google.com/file/d/1jetHCKzqTCCpzlxZwkFFwKhKMIU6yKqz/view?usp=sharing
Concept art and vehicle design.
Full 3D vehicle production pipelines including modeling, shading, unwrapping, texturing and engine integration.
Illustration for print, book covers and publications.
Projects - Farming Simulator, Wilder World and others
3D Modeling of Vehicles, Tuning Parts, Shading, Unwrapping, Texturing, Pre-light… Engine Integration, and half time 3D Vehicles Outsource Manager - Quality Assurance and Feedback to outsource companies.
Projects - The Crew 2 ( PlayStation 4 / Xbox One / PC /)
Poly reduction of CAD data and visualization - lighting, rendering, texturing etc. Where I have been involved in commercial projects for car manufacturers like Cadillac, Lamborghini, Toyota and other world famous brands. Production of rendered imagery and video for advertisement purposes. Online car configurators, commercials and interactive 3D graphics for WebGL.
3D Modeling of trucks, trailers and background vehicles.
Shading, Unwrapping, Texturing, Pre-light, Engine Integration and the necessary scripting related to the implementation of my models in Game.
Projects - American Truck Simulator and Euro Truck Simulator 2 ( PC )
Environment textures, small plants, grass, shrubs, stones - Arma III
Vehicles, Hard Surface Assets and sometimes even Characters - Take on Mars
Projects: Arma III and Take on Mars ( PC )