I have 5+ years of professional experience in the gaming industry. I've worked on five different projects three of which are internationally recognized AAA games like Arma III, American and Euro Truck Simulator. I have been working in most of the areas that a 3D Artist usually can work, for example - vehicles, props, environment or characters. During my career I also had an opportunity to work as a texture Artist. Or in other words feel comfortable handling all aspects of the geometry pipeline. Modelling mostly ultra-detailed photorealistic assets, both hard surface and organic.