I have 6+ years of professional experience in the gaming industry. I've worked on five different projects three of which are internationally recognized AAA games like Arma III, American and Euro Truck Simulator. I have been working in most of the areas that a 3D Artist usually can work, for example - vehicles, props, environment or characters. During my career I also had an opportunity to work as a texture Artist. Or in other words feel comfortable handling all aspects of the geometry pipeline. Modelling mostly ultra-detailed photo realistic assets, both hard surface and organic. Most recently my work is poly reduction of CAD data and visualization - lighting, rendering, texturing for online car configurators, commercials and interactive 3D graphics.
Poly reduction of CAD data and visualization - lighting, rendering, texturing etc. Where I have been involved in commercial projects for car manufacturers like Cadillac, Lamborghini, Toyota and other world famous brands. Production of rendered imagery and video for advertisement purposes. Online car configurators, commercials and interactive 3D graphics for WebGL.
I've been a vehicle artist throughout the whole time since I work in SCS software. Where I worked on two ( internationally recognized ) projects: American Truck Simulator - background vehicles, Euro Truck Simulator 2 - trucks, trailers and background vehicles.
In Bohemia Interactive I've mostly been working as an Environment Artist also a little as Props Artist and Texture Artist. Projects: Arma III - Environment and surface textures, Take on Mars - Props and Character Artist.