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Vladislav Georgiev
Vladislav Georgiev
Senior Vehicle Artist, Concept Artist, Vehicle Designer
Plovdiv, Bulgaria

Summary

I am a Senior Vehicle Artist, Concept Designer, and Illustrator with a comprehensive skill set in 3D modeling and vehicle design across the game and automotive industries. Recently, I expanded my expertise through freelance projects, working on Farming Simulator for GIANTS Software and Wilder World. Previously, I served as a Vehicle Artist on The Crew 2 at Ubisoft Ivory Tower, where I managed quality control for outsourced assets and maintained production standards.

My experience includes Senior Technical Artist work at 3DEXCITE Dassault Systèmes, optimizing CAD data and visualizing assets for Cadillac, Lamborghini, and Toyota. At SCS Software, I developed highly detailed models for American Truck Simulator and Euro Truck Simulator 2, focusing on shading, unwrapping, and engine integration. I began my career at Bohemia Interactive, contributing to Arma III and Take on Mars.

Proficient in tools like Maya, Unreal Engine, and V-Ray, I am also skilled in outsource management, advanced rendering, and 2D concept development.

I am continuously pushing the edge of 3D and 2D visuals, often setting new industry standards through precision, innovation, and a commitment to excellence.

CV - https://drive.google.com/file/d/1jetHCKzqTCCpzlxZwkFFwKhKMIU6yKqz/view?usp=sharing

Skills

Concept ArtConcept Design3D ModelingDigital SculptingHard Surface ModelingTexturingUV MappingTraditional Artveh

Software proficiency

Maya
Maya
V-Ray
V-Ray
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Substance 3D Painter
Substance 3D Painter
RizomUV
RizomUV
3ds Max
3ds Max
ZBrush
ZBrush
Megascans
Megascans
Quixel Mixer
Quixel Mixer
xNormal
xNormal
Quixel Suite
Quixel Suite
Knald
Knald
Blender
Blender
Midjourney
Midjourney

Productions

    • Video Game
      Wilder World
    • Year
      2025
    • Role
      Senior Vehicle Artist, Vehicle Designer
    • Company
      Wilder World
    • Video Game
      Farming Simulator
    • Year
      2022
    • Role
      Senior Vehicle Artist
    • Company
      Giants Software
    • Video Game
      The Crew 2
    • Year
      2018
    • Role
      Senior Vehicle Artist, Outsource Manager
    • Company
      Ivory Tower - Ubisoft
    • Commercial / Advertisement
      Official Lamborghini website - Still Renders and WebGL
    • Year
      2020
    • Role
      Technical Artist
    • Company
      3DExcite
    • Video Game
      Euro Truck Simulator 2 - Actros DLC
    • Year
      2019
    • Role
      Senior Vehicle Artist
    • Company
      SCS Software
    • Video Game
      Krone Trailer Pack DLC
    • Year
      2018
    • Role
      Senior Vehicles Artist
    • Company
      SCS Software
    • Video Game
      American Truck Simulator
    • Year
      2018
    • Role
      Senior Vehicles Artist
    • Company
      SCS Software
    • Video Game
      Arma III
    • Year
      2016
    • Role
      Environment & Textures Artist, 3D Props Artist, Character Artist
    • Company
      Bohemia Interactive
    • Video Game
      Take On Mars
    • Year
      2017
    • Role
      Props, Vehicles, Character Artist
    • Company
      Bohemia Interactive

Experience

  • Senior Vehicle Artist, Vehicle Designer, Concept Artist and Illustrator at Lion Entertainment
    Plovdiv, BG
    February 2023 - Present

    Concept art and vehicle design.

    Full 3D vehicle production pipelines including modeling, shading, unwrapping, texturing and engine integration.

    Illustration for print, book covers and publications.

    Projects - Farming Simulator, Wilder World and others

  • Vehicle Artist at Ubisoft Ivory Tower
    Lyon
    March 2021 - December 2022

    3D Modeling of Vehicles, Tuning Parts, Shading, Unwrapping, Texturing, Pre-light… Engine Integration, and half time 3D Vehicles Outsource Manager - Quality Assurance and Feedback to outsource companies.

    Projects - The Crew 2 ( PlayStation 4 / Xbox One / PC /)

  • Senior Technical Artist at 3DEXCITE Dassault Systèmes
    Germany
    January 2020 - July 2020

    Poly reduction of CAD data and visualization - lighting, rendering, texturing etc. Where I have been involved in commercial projects for car manufacturers like Cadillac, Lamborghini, Toyota and other world famous brands. Production of rendered imagery and video for advertisement purposes. Online car configurators, commercials and interactive 3D graphics for WebGL.

  • Senior Vehicle Artist at SCS Software
    Czech Republic
    May 2016 - December 2019

    3D Modeling of trucks, trailers and background vehicles.

    Shading, Unwrapping, Texturing, Pre-light, Engine Integration and the necessary scripting related to the implementation of my models in Game.

    Projects - American Truck Simulator and Euro Truck Simulator 2 ( PC )

  • 3D Artist at Bohemia Interactive
    Czech Republic
    December 2013 - May 2016

    Environment textures, small plants, grass, shrubs, stones - Arma III

    Vehicles, Hard Surface Assets and sometimes even Characters - Take on Mars

    Projects: Arma III and Take on Mars ( PC )